Tribes of Midgard Wiki
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Gameplay Changes[ | ]

  • Saga Mode – Solo
    • Slight decrease to Helthing HP and Armor
  • Saga Mode – Multiplayer – Small Groups (2-3 Players)
    • Slight decrease to Creature HP, Armor and Damage values
  • Saga Mode – Multiplayer – All Group Sizes
    • Slight decrease to Helthing HP and Armor
    • Slight decrease to Jötunn HP, Armor and Damage
    • Slight decrease to Helthings spawning frequency during the night
  • Survival Mode Unlock
    • Survival Mode will now unlock for Players at Account Level 2, down from 3
  • Survival Mode – XP Rewards
    • Fixed an issue that allowed players to earn large amounts of XP after immediately leaving Survival games based on the World State
  • Durability – Swords, Axes and Hammers
    • Moderately increased Durability for Common, Uncommon and Rare weapons
    • Slightly increased Durability for Epic weapons
      • Norsfell: as a result of this change, players who have an active save game at the time of the patch may see their weapon Durability not at full. This is due to the new values being factored in and will show correctly when starting a new World.
  • Durability – Bows
    • Moderately increased Durability for all Rarities
      • Norsfell: as a result of this change, players who have an active save game at the time of the patch may see their weapon Durability not at full. This is due to the new values being factored in and will show correctly when starting a new World.
  • Repairing Equipment
    • Slightly reduced the amount of Souls required for fixing Broken Equipment
  • Helthing Loot
    • Moderately increased the chance for a Helthing to drop Souls when defeated during the night
  • Plant Harvesting
    • Slight increase to the average amount of Ingredients received when harvesting Plants, like Mushroom Oil, to aid in Potion crafting
  • Healing Statues (Eir Effigy)
    • Increased healing per tick to 150 HP, up from 100 HP for a total of 1500 HP healed over time
  • Angrboða
    • Increased the interval of her Dark Pools ability to inflict damage every 1.25 seconds, up from 1 second
  • Classes – Ranger
    • Increased the base damage of the Ullr's Step I ability to 300, up from 200
  • Classes – Guardian

Quality of Life[ | ]

  • For new PC players, the default Frame Rate Limit setting has been set to 60, down from Unlimited.
  • For new PC players, the default Quality, Shadows, Anti-Aliasing, Texture and Effects settings have been set to High, down from Epic.
  • Shop Refresh timer for the Essentials section now refreshes every 24 hours, down from 48 hours.

Bug Fixes[ | ]

  • Fixed an issue where some players were unable to claim their Challenge Rewards after fulfilling the criteria.
    • Norsfell: Players may need to re-complete Challenge criteria to trigger rewards that didn't unlock the first time. For Challenges relating to Season Level, players need only earn XP during a match for the missing rewards to return to a claimable state.
  • Fixed an issue affecting PlayStation users' ability to access the SHiFT menus
  • Fixed an issue where Groups with a combined player count exceeding 10 could join each other's matchmaking sessions
  • Fixed some instances of players being stuck in a Charged Shot animation when using the Bow.
  • Fixed an issue with Warden Runes stacking after returning to a Saved game.
  • Fixed an issue where the players' Records were not updating on the End Results screen.
  • Fixed an issue that allowed players to matchmake into sessions beyond Day 3.
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