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Tribes of Midgard Wiki
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== Balance Changes == Ancient Runes Update 💙 ''[Norsfell]: When we originally introduced Legendary Runes tied to each Ancient, we wanted to lean into fun utility associated with their themes. However, over time we felt this was not truly befitting a Legendary Rune, nor was it befitting the power of our Ancients. To make Ancient slaying more rewarding, we've added powerful new effects to each of their Runes, on top of reviewing their existing utility. Happy hunting!'' * [[Fenrir Rune]] ** Reduce Durability loss on Equipment by [50%], and increase damage dealt by [100%] when under 50% HP. ** Note: Durability loss was reduced from 100% to 50% to make way for the powerful new effect and avoid bypassing durability loss entirely with a single Rune. * [[Jörmungandr Rune]] ** Enable infinite swim endurance and increase swim speed by [75%]. Increase HP by [50%]. * [[Surtr Rune]] ** Nullify hot Temperature effects, and prevent damage when swimming in lava (we knew you would want to try, have fun!). Increase damage dealt by last combo attack by [150%]. * [[Hel Rune]] ** Nullify cold Temperature effects, and increase movement speed by [20%] during the night. Gain [medium] Mana over time. Combat * Survival: Small reduction of the autoscaling on Jötnar and Ancients' Armor * Survival: Small reduction of the autoscaling of stats for Jötnar and Ancients as they Level Up * Small reduction of all Jörmungandr max HP and Armor * Small reduction of Doomhowlder Fenrir max HP * Moderate reduction of all Surtr max HP * Doubled the HP and damage dealt by summoned Unsunken Vikings * Increased Durability on all Melee Weapons by 10% * Increased Durability on all Bows by 20% 💙 Crafting * Large Bones have been added to the loot tables for Skeleton Remains found in the Smoky Highlands * Kelp has been added to the loot table of Unsunken Warchiefs and Ash Beach Sapling defenses * All Storage Chests and Warchest have an inventory tab * Saga: Slight increase to amount of each Material deposited from Quarry, Lumberyard and Farm Saga Quests * Saga Mode: Hvergelmir Serpents and Níðhöggr Tooth Chips can be purchased from the Ash Beach Sorcerer for 3,000 Souls * Hvergelmir Serpents required for Saga Quest reduced from 9 to 8 * Saga Mode: Múspelite can be purchased from the Smoky Highlands Sorcerer for 3,000 Souls * Survival Mode: Golden Horn rewards for turning in Jötunn Trophies at Eira have been standardized to 2 Golden Horns each. * Standardized the amount of Event Fragments earned from completing Events for all Event types to make it easier to achieve multiple Saga Quest objectives. Saga Village * Greatly increased health of LVL 2 and LVL 3 Gates * Moderately increased damage of default Arrows shot from Archer Towers * Moderately increased damage of non-explosive elemental Arrows shot from Archer Towers * ''[Norsfell]: Improving Gate HP, Extractor Materials, Event Fragments, Archer Tower damage, and similar changes are all in the combined effort to make defeating every Saga Quest in a single Saga Mode session more easily achievable.'' Classes 💙 ''[Norsfell]: We continue to look at Blessings tied to Class identity that we feel are underutilized or not as strong as they could be in order to help players carve out a more unique playstyle. This latest round should make the niche of every Class more fun to lean into and increase their viability across the board.'' * [[Ranger]] ** Charged Shot: increased from 20% to 25% ** Quickshot: increased from 20% to 25% ** Ullr's Step I: base damage doubled and cooldown increased from 4 to 6 damage ** Ullr's Step II: base damage doubled and cooldown increased from 4 to 6 seconds * [[Guardian]] ** Passed Judgement: Mana earned when sustaining a hit increased from 5 to 10 ** Refused Judgement: Mana earned when blocking a hit increased from 10 to 15 ** Pain Release I: damage of Pain Gauge explosion doubled ** Pain Release II: damage of icy Pain Gauge explosion doubled ** Laws of Attraction: damage of pull effect doubled * [[Berserker]] ** Wrath Unleashed: damage from Blast increased from 1500 to 2000 * [[Hunter]] ** Trap Stacker: increase bonus of maximum held Traps from 2 to 4 * [[Warden]] ** Potion Stacker: increased bonus of maximum held Potions from 1 to 2 * [[Sentinel]] ** Shield Throw: active duration slightly reduced Class Challenge Criteria 💙 * [[Seer]] ** Reduced the number of Bifröst extractions required to unlock the Class by 50%. *** This should make it not only easier to unlock the Class, but reduce the number of sessions that involve players leaving via Bifröst very early on in order to speed up their Challenge unlock criteria. ** Required amount of Saplings to deploy reduced by 50% across all stages of the challenge * [[Warden]] ** Required Runes to acquire reduced by 33% across all stages of the challenge
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