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Tribes of Midgard Wiki
1,155
pages
Explore
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== QoL Updates == Status UI 💙 * Recognizing the pain called out by the community in tracking the various effects and timers, we've implemented a status effect section on the HUD that will show when a Perk/Buff/Debuff is in-effect and how much longer it will be in effect for. * Negative status effects are shown in red. * This should help keep track of your Temperature potions, Effigy buffs, and just how much longer you'll have to endure Jormie's vile poison. Survival Storage Chest Dismantling Update 💙 * Storage Chests can now be dismantled again if they have items within, however, whenever a Storage Chest is dismantled or destroyed by any means, all of its contents will now drop on the ground nearby. Improved Status Tracking on the Map 💙 * When using the Map, hovering over something buildable/upgradeable, such as a Villager Station, Gateway, or Extractor, will now display the remaining Materials required to upgrade them. * Extractors in Saga Mode now have a timer visible on the map for when the next shipment is due. * Jötunn health bars are now visible on the Map above their icons. Abandon World Clarity 💙 * The Abandon World button is now highlighted in red, further spaced out from Save & Quit, and made into a smaller button. * Community feedback has shown that players may sometimes accidentally abandon their Worlds due to how the options are presented.We understand the issue and apologize for any prematurely abandoned worlds. Due to the weight of the consequences (Abandoned Worlds are lost forever), we wanted to improve the clarity and distinction between Save & Quit and Abandon World options. Quest Presentation * When selecting your Saga Quest, we've added a number of visual elements to help distinguish them and make the selection of your next journey a little nicer to look at (still dangerous, but prettier!). * Personal Quests have received a similar visual update, and now even show the Quest NPC on the side panel so you know exactly who you're looking for (especially helpful if you're bad with names!). * We've also added the Ancient Runes that will be awarded from the Treasure Chest when completing Saga Quests that require taking down an Ancient Golden Horn Cap Increase 💙 * Maximum amount of Golden Horns held increased from 99 to 999. Repairing UX * One-button Repair option added when at the Repair Bench or Allforge. * Repair-All function now shows the total Souls cost to perform the repairs. Session Timer * In the Settings menu, you can choose to display a Timer that will appear on your Sundial HUD and track the duration of your session. * Have at it, speedrunners! Journal Update * Journal entries were added for all Elite enemies. Saga Mode Matchmaking Update: * Players will be less likely to find themselves in a game that's been going on for a while, and should only be connected to an ongoing Saga World that's less than 2 in-game Days old. Recipe Tab * Map Consumables, Souls Potion, Valkyrie Delivery, and Mimir's Water items have been added to the Recipes menu. Eira Visibility and Dialogue * Eira icon is now visible on the Map for ease of recognition. * Eira now has an ongoing Quest Icon above her head to encourage interaction when turning in Trophies or gaining insight. * Eira's dialogue has been revised to guide the players throughout their full series of Saga Quests in Survival mode while providing additional narrative context. Tutorial Tips * A number of new Loading Screen Tutorial Tips have been added centering on new gameplay additions. * Cat Tutorial prompts will now trigger to provide more insight and tips after triggering the following: ** Jötunn defeat ** Looting an Essence ** Placing Constructions in Survival mode ** When reaching the Construction Limit in Survival mode ** When the Blood Moon is starting in Saga mode HUD Clarity Improvements * A subtle VFX will play when your Waystone is off cooldown. * Durability gauge will go red when Weapon or Shield durability is low. * Minor adjustments to spacing around UI elements and contextual pop-ups to improve readability Better Visibility when Indoors 💙 * Increased the opacity when standing behind your constructions to help with interior visibility. Host Transfer * When a World's creator abandons or is removed from a World, the creator's privileges (view password, kick, ban) are transferred to the next oldest player in the session. Misc Improvements * Constructions will now have a visible arrow on their placement preview to show their direction. Especially handy when placing Doors. * Biomes have received new particle VFX to add to their ambience. * Increased walk speed when in Build Mode by 25%. * Players can now drop and share Quest Artifacts. * There is now a red pulse on the map when a Construction is attacked, highlighting its location and status. * Mushrooms in the wild have been updated to better match their icon and make them easier to recognize during winter. * Some Material icons have been adjusted so the art doesn't overlap with the quantity counter, namely Large Bones and Werewolf Fangs. * The Change Realm button on the Map received a visual update to better differentiate Niflheim from Midgard. * Mouse-over tooltips added for the Socials icons on the Main Menu. * Quest NPC dialogue has received the same text color coding treatment as everywhere else. * Improvements have been made for Controller navigation on the Main Menu and when changing highlighted selections. * In addition to all the above, we have made many, many bug fixes as we continue to further improve stability and work with you to address ongoing issues affecting the Community. If you encounter any issues, please report them to our Forum [[https://forums.tribesofmidgard.com/forums/bug-reports.49/|here]]. Your continued support and assistance in chasing hard-to-reproduce bugs is incredibly appreciated! (💙 = top community suggestion) [[Category:Version]]
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