Tribes of Midgard Wiki
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See also: Version history.

Upcoming features for Tribes of Midgard.


Saga Road Map[ | ]

Preview of content planned as per the Seasonal Road Map.

September 2021

  • Mid-Saga update

November 2021

  • Season 2

January 2022

  • Mid-Saga update

Beta 3[ | ]

Content planned for Beta 3.

Weekly Update - October 2nd, 2019

  • Integrating Magical Explosive Barrels
  • Continuing integrating new Creatures
  • Modeling new Camps for the Land of Pools
  • Taking notes of all Balancing Changes for OB3
  • Animating the new Merchants featured in the World
  • Continuing making Concept Art of Lindworm Creature
  • Starting modelling the New Merchants and their Stations
  • Modifying the Generation Logic to relate Biome Levels to Elevation
  • Continuing implementing the Auto-Equip on Tool/Shield/Weapon Break
  • Fixing various Bugs related to Controller Menus, Community Chest & Day Cycle

Weekly Update - September 25th, 2019

  • Animating the new Minion Boss
  • Adding new Spells for Creatures
  • Concept Art for new Dwarf NPCs
  • Researching ability to Kick Players
  • Modelling the Unsunken Javelin Vikings
  • Implementing a Command (Ping) System

Beta 2[ | ]

Content planned for Beta 2.


Concept Art - August 21, 2019.[1]

Sanctuary Rune

Travel Stone.


Weekly Update - August 21, 2019.[2]

  • Creating the Icons of the Difficulty Settings.
  • Balancing the new Player Skills of the Tech Tree.
  • Meeting up with various Contacts at Gamescom.
  • Ordering new Pins for incoming Game Conventions.
  • Creating the Icons of the new Player Skills of the Tech Tree.
  • Creating the Icons of the new Cosmetic Items and Categories.
  • Continuing on Texturing the different Wolf for each of the Biomes.
  • Continuing on Creating new Camps for the Goblins & Trolls for various Biomes.
  • Creating VFX for various Potion Effects, Wolf Attacks, Weapon Spells & Player Skills.
  • Investigating and fixing different issues linked to Emotes, Menus, Creatures & Inventory.


Weekly Update - August 14, 2019.[3]

  • Texturing new Armour sets.
  • Implementing Emote system.
  • Animating new Weapon spells.
  • Revising design for Difficulty settings.
  • Texturing Wolves for different Biomes.
  • Implementing Player skills for Tech Tree.


Weekly Update - August 7, 2019.[4]

  • Designing new Potion Types.
  • Integrating new Giant Village Attacks.
  • Developing new Skills for new Weapons.
  • Developing the UI of the Skill Tree Menu.
  • Developing the new XP System.
  • Creating a new Camp for the Goblins.


Weekly Update - July 31, 2019.[5]

  • Finalizing the intro sequence.
  • Revising design of the Skill Tree.
  • Refining the Winter Effect.
  • Improving Controller Support.
  • Investigating and fixing the random server crash.

References[ | ]

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