- See also: Version history.
Upcoming features for Tribes of Midgard.
Saga Road Map[ | ]
Preview of content planned as per the Seasonal Road Map.
September 2021
- Mid-Saga update
November 2021
- Season 2
January 2022
- Mid-Saga update
Beta 3[ | ]
Content planned for Beta 3.
Weekly Update - October 2nd, 2019
- Integrating Magical Explosive Barrels
- Continuing integrating new Creatures
- Modeling new Camps for the Land of Pools
- Taking notes of all Balancing Changes for OB3
- Animating the new Merchants featured in the World
- Continuing making Concept Art of Lindworm Creature
- Starting modelling the New Merchants and their Stations
- Modifying the Generation Logic to relate Biome Levels to Elevation
- Continuing implementing the Auto-Equip on Tool/Shield/Weapon Break
- Fixing various Bugs related to Controller Menus, Community Chest & Day Cycle
Weekly Update - September 25th, 2019
- Animating the new Minion Boss
- Adding new Spells for Creatures
- Concept Art for new Dwarf NPCs
- Researching ability to Kick Players
- Modelling the Unsunken Javelin Vikings
- Implementing a Command (Ping) System
Beta 2[ | ]
Content planned for Beta 2.
Concept Art - August 21, 2019.[1]
Weekly Update - August 21, 2019.[2]
- Creating the Icons of the Difficulty Settings.
- Balancing the new Player Skills of the Tech Tree.
- Meeting up with various Contacts at Gamescom.
- Ordering new Pins for incoming Game Conventions.
- Creating the Icons of the new Player Skills of the Tech Tree.
- Creating the Icons of the new Cosmetic Items and Categories.
- Continuing on Texturing the different Wolf for each of the Biomes.
- Continuing on Creating new Camps for the Goblins & Trolls for various Biomes.
- Creating VFX for various Potion Effects, Wolf Attacks, Weapon Spells & Player Skills.
- Investigating and fixing different issues linked to Emotes, Menus, Creatures & Inventory.
Weekly Update - August 14, 2019.[3]
- Texturing new Armour sets.
- Implementing Emote system.
- Animating new Weapon spells.
- Revising design for Difficulty settings.
- Texturing Wolves for different Biomes.
- Implementing Player skills for Tech Tree.
Weekly Update - August 7, 2019.[4]
- Designing new Potion Types.
- Integrating new Giant Village Attacks.
- Developing new Skills for new Weapons.
- Developing the UI of the Skill Tree Menu.
- Developing the new XP System.
- Creating a new Camp for the Goblins.
Weekly Update - July 31, 2019.[5]
- Finalizing the intro sequence.
- Revising design of the Skill Tree.
- Refining the Winter Effect.
- Improving Controller Support.
- Investigating and fixing the random server crash.
References[ | ]
- ↑ #art-gallery, Discord
- ↑ Twitter - August 14, 2019
- ↑ Twitter - August 14, 2019
- ↑ Twitter - August 7, 2019
- ↑ Twitter - July 31, 2019