Tribes of Midgard Wiki
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Serpent Saga Key Art

Features[ | ]

  • New Biome: Open Seas
    • The emergence of Jömungandr has changed the seas of Midgard forever! All Worlds are now generated with a far greater balance of water now populated with islands filled with dangerous creatures, rare resources, and valuable treasures.
  • New Structure: Shipyard
    • A new structure. A ruined Shipyard can be found on an Ash Beach biome located near the Village. Gather enough resources to rebuild the Shipyard, and you'll be able to craft Boats from it directly
  • Boats, Boats, Boats!
    • Having conquered the Wolf Saga, the Einherjar further reflect on their past lives as Vikings and the old ways. With renewed purpose, they remembered the lost art of sailing these majestic vessels across the seas.
  • Swimming
    • That's right, swim! Not only did the Einherjar recently remember the ancient art of sailing, but the crucial skills necessary to survive in a world with so much water—until they run out of stamina.
  • New Saga Boss: Jörmungandr
    • Jörmungandr has risen! The notorious poisonous World Serpent resides in his Lair at the heart of the ocean, and if he is not stopped soon, he will consume all of Midgard in the name of Ragnarök.
  • New Saga Quest and Saga Quest Selection
    • With a new Saga Boss introduced, we've also introduced a new Saga Quest that will guide you on your journey to defeat Jörmungandr.
    • Fenrir remains as part of the World, as is the Saga Quest to defeat him. If you're feeling particularly brave (and fast), you can even attempt to complete both Saga Quests in a single World.
    • Please note that during Season 2, the Jörmungandr Saga is selected by default but can be changed at the Quest Board at any time.
  • New Condition: Poisoned
    • Some of the newly introduced enemy attacks, such as from a Selkie's claws or Jörmungandr's spit, are capable of poisoning you. The Poisoned condition will slowly eat away at your HP and Mana if you're afflicted.
  • New Armor Perks
    • Saga 2 debuts the Armor Perks system. Every piece of Armor in Tribes of Midgard now contains an additional passive bonus.
    • Each Perk is assigned to a particular Armor Set.
      • You can also mix and match Armor Perks if you're feeling creative. Multiple pieces with the same Armor Perk will stack the bonus!
    • Armor Perks per Armor Set:
      • Villager: Increase chance to receive double the loot from enemy drops per piece equipped.
      • Hersir: Increase Sword damage per piece equipped.
      • Raider: Increase Axe damage per piece equipped.
      • Feral: Increase Hammer damage per piece equipped.
      • Nornir: Increase Thunder damage per piece equipped.
      • Seiðr: Increase Damage against Helthing per piece equipped.
      • Útgarð: Increase Ice damage per piece equipped.
      • Gullveig: Increase Fire damage per piece equipped.
      • Serpent (New Set): Increase Dark damage per piece equipped.
      • Fornjót: Increase Damage against Jötunn per piece equipped.
      • Baldr: Regenerate HP every 10 seconds. Amount healed increases per piece equipped.
      • Fenrir: Increase Damage against Saga Bosses per piece equipped.
      • Jörmungandr (New Set): Regenerate Mana every 2 seconds. Amount gained increases per piece equipped.

Content[ | ]

  • New Creature: Seals (so cute)
    • A new docile creature that inhabits the coasts of Midgard.
  • New Creature: Selkie (not so cute)
    • Often disguising themselves as Seals, at first, these vicious creatures will lunge at you if you get too close and chant to slow you.
  • New Creature: Fossegrim (also not so cute)
    • Armed with their trusty lyres, Fossegrims come bearing one of three magical songs that provide benefits to their allies in a nearby radius.
  • New Camps: Beacons
    • These unique Camps are fortified with a gauntlet of Turrets and host enemies defending a sacred Beacon used to light the way to Jörmungandr.
  • New Runes:
  • New Starter Kits:
    • We have added 6 Starter Kits to shake-up that early-game routine!
      • Builder Starter Kit [Uncommon].
      • Industrial Starter Kit [Rare].
      • Twin Knuckle Starter Kit [Rare].
      • Tactical Retreat Starter Kit [Rare].
      • Sailor Starter Kit [Epic].
      • Expedition Starter Kit [Legendary].
  • New Rewards Track
    • With the official arrival of our second Season, a fresh Rewards Track is ready to be conquered! Gain progress by playing Tribes of Midgard to earn Season XP and earn bonus XP from timed Challenges. 49 new levels and 49 new rewards await, Einherjar!
    • Season Rewards from the previous Season have been shifted to the Shop and can be acquired with Golden Horns. See Shop V2 section below for more details.
  • New Cosmetic Set:
    • Pirate Set – Armor x5 and Equipment x5
  • New Pet:
    • Flyte Master – Fight or flyte? Well, this snarky parrot has become somewhat of a local legend among the Einherjar for its skill at flyting. No feelings were spared.
    • Baby Jormie – Before he was the World Serpent, he was just a cute little fella who never wanted to leave his shell. Hard to believe how big he got.
  • And Much More!
    • New Ruin and decoration landmarks to enhance visual variety
    • New “Defeat Jörmungandr 1x, 5x, 10x” Challenges with unique rewards
    • New “Defeat 2 Saga Bosses in a single World” Challenge (for those who dare!)
    • Over 50 new sound effects and VOs in High Midgardian for immersion
    • Shimmering visual effect on the Village Quest Board to draw attention to it when no Personal Quest has been selected.
    • Multiple performance optimizations, updated visuals, and various other improvements

Crafting[ | ]

  • New Crafted Equipment Recipes:
    • Jörmungandr's Maw [Legendary]
      • Spell 1 – Whirlwind Tail++:
      • Spell 2 – Poison Spit+
      • Spell 3 – Crashing Waves
    • Jörmungandr Armor [Legendary]
      • Grants Poisonproof++
    • Jörmungandr Shield [Legendary]
    • Serpent Gnasher (Axe) I / II / III
      • Spell 1 – Slash
      • Spell 2 – Summon
    • Serpent Armor [Epic]
      • Grants Poisonproof+
    • Serpent Shield [Epic]
  • New Potion Recipe: Immunity Elixir
    • No longer worry about being stunned, slowed, poisoned, weakened or even lit on fire.

Yulidays Event – December 14th, 2021 – January 3rd, 2022[ | ]

  • Festive Challenges:
    • During the Yulidays Event, there will be 3 Festive Challenges that can only be completed during this limited time event.
    • Complete these challenges to earn unique Yulidays Content, see Yulidays Content below for details.
  • Present Loot Chest:
    • We've added a new Loot Chest to safeguard your belongings when things don't go as planned. This Loot Chest is specially gift wrapped for the Yulidays!
  • Yulidays Pet:
    • Bucky the Yule Goat – Oft-forgotten and stuck on the sidelines, this year's holiday event marks Bucky the Yule Goat's time to shine!
  • Yuliday Portrait:
    • A special Portrait to show off your festive spirit!
  • Yulidays Cosmetics:
    • Allfather Yule Set – Armor x5 and Equipment x5.

Balance Changes[ | ]

  • Jötunn pacing reduced to accommodate new world generation (smaller mainland)
  • The Nothing to Hide Rune's behavior has been altered, in that now you only receive the Rune's damage bonus if all Armor slots are empty, rather than an incremental bonus per empty slot. The total bonus damage remains the same, but you must embrace the full nakedness to wield it. Shine on you wild Viking!
  • Rarity of Sorcerer & Merchant Treasure Maps changed from Common to Uncommon
  • Personal Quests now contain a Treasure Map Consumable as a Reward to help exploration
  • Harshest Winter Personal Quest's Speed Elixir reward replaced with Immunity Elixir
  • Immunity Elixir can now also be found in the Ruins treasure chests on an Ash Beach
  • Villager Bow II can be found in the Ruins Treasure Chests
  • Lair Treasure Maps can now be found in the last Treasure Chest of a Hideout
  • Hideout Artifacts can now be purchased at the Smoky Highlands Sorcerer for Souls
  • Jötunn Artifacts can now be purchased at the Ash Beach Sorcerer for Souls
  • All Elite Creatures are now immune to status effects
  • Dökkálfar enemy type now has Voidproof protection
  • Unsunken enemy type now has Voidproof protection
  • Explosive Finale Rune Damage has been increased by 100
  • Might of Mjölnir Rune Damage has been increased by 100
  • Storm Chaser Rune Damage has been increased by 100
  • Range of Baldr's Blade Whirlwind Spell has been reduced by 100
  • Lumberyard now produces 20% more Materials
  • Farm now produces 20% more Materials

QoL Changes[ | ]

  • Shop V2
    • We've redone the Shop layout and how items, old and new, are made available to players.
    • Most notably, the Shop categories and their contents have changed:
      • Firstly, based on your feedback, we've separated out the purely Cosmetic Items from items with Gameplay impact, such as Runes, Recipes, Tools and Starter Kits and made these Gameplay items available at all times.
      • By selecting Weapons, Protections, or Accessories from the Gameplay section, you'll be able to unlock items from Season 1: Wolf Saga using Golden Horns.
      • The Essentials section now contains purely Cosmetic items for your Character Customization, such Hair Dye and Portraits and also includes Cosmetics from Season 1: Wolf Saga, all of which can be acquired with Golden Horns.
      • The Featured items will continue to rotate on a Weekly basis, but we've added the ability to select and browse entire themed Sets as "Bundles". You can select the Bundle icon on the Shop menu to view all items associated with that Set and purchase them individually or grouped together as a Bundled unlock.
      • As always, all Gameplay content is attainable with Golden Horns and Season progression only. In other words, Gameplay items will always require Gameplay to unlock.
  • Auto-Equip V2
    • Upon crafting a piece of equipment more powerful than what is currently equipped, the newly crafted item will automatically be equipped instead.
    • Upon repairing a piece of equipment more powerful than what is currently equipped, the newly repaired item will automatically be equipped instead.
  • Donate Max
    • When donating resources to any structure or vendor, we've added a "Donate Max" shortcut you can press to instantly deposit all the required Materials and Souls, provided you have them in your Inventory.
  • Consumable/Construction Drop
    • Players are now able to drop the number of Consumables or Constructions they want instead of their full stack. Works in the Inventory and War Chest.
  • Pre-Built Fortified Gates
    • All game modes now have their Villages come pre-equipped with Level 1 Gates at all entrances. They can still be upgraded to Levels 2 and 3 per normal. This should help alleviate a lot of the pressure of the first few days of exploration as the Village will be able to take care of itself for a little while. Just remember to close the Gates when you leave the Village (hey, it happens to the best of us).
  • Personal Quests and the Quest Board
    • All Personal Quests taken from the Quest Board will now skip the introductory step of requiring the Player to interact with the Quest NPC before they can get started on the objectives.
    • Now, when selecting a Personal Quest from the Quest Board, your tracker will update with the objective right away and you only need to interact with the Quest NPC when turning the Quest in.
    • Quest Rewards have been reworked to accommodate new content.
    • Quest progress can be tracked on the Quest Board itself now, instead of disappearing after selecting a Quest
  • Matchmaking Region Selection
    • Upon selecting a Matchmaking game, you can now select your choice of Server Region, or stick with Automatic, which will connect you to the fastest result as usual.
  • War Chest Arrows to Archer Tower
    • Donating Special Arrows to your Village's Archer Tower now looks at your Inventory as well as the War Chest, just like Gates.
  • New and Improved Alerts
    • Session-wide text Alerts will now be displayed when a player:
      • Rebuilds a Village Fortification, the Bridge or the Shipyard
      • Upgrades a Village Station, Fortification or the Shipyard
      • Clears out all the enemies of a Hideout
      • Light up a Beacon
  • Steam/Epic Game Store Invites
    • With Tribes of Midgard now available on the Epic Games Store, players who link their Steam accounts to Epic Games Store accounts, and vice versa, will be able to send Invites to each other as normal.
    • Matchmaking on PC includes all PC Players regardless of platform.
  • Game Over Screen
    • We've updated the Game Over screen at the end of each Session to show some additional statistics:
    • Golden Horns earned is now displayed
    • Saga Bosses Slain is now displayed
    • Seed number of that World Generation is now displayed
  • Hunter Class Unlock
    • With the expanded World and addition of islands, we've changed the requirement for unlocking the Hunter Class from Activating all Shrines in a World to Activate 15 Shrines in a World to keep the challenge accessible.
  • Ranger Slow Poke
    • Ranger's Slow Poke Blessing has been improved so that the effect can now also be triggered by Bow attacks in addition to standard melee attacks.

Notable Bug Fixes[ | ]

  • Fixed some isolated instances of a World spawning without a Bridge or Fenrir Lair
  • Fixed an issue with Hunter's Skaði's Spirit Blessing in which the decoy would not taunt nearby enemies properly
  • Fixed some instances where players were getting kicked just after defeating Fenrir
  • Fixed an issue in which the Linnorm were far too mighty and able to fling Giants with their tail swipes
  • Fixed an issue that was causing Hálogi to get stuck at the Village Gates after destroying them
  • Fixed an issue in which the Far-Fetched Rune was not adding the full damage benefit
  • Kills made with Traps are now correctly attributed to the player and earn XP
  • … and many more improvements!
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