Modes are a part of the gameplay of Tribes of Midgard. The two modes are Saga and Survival.
Comparing Modes[ | ]
Topic | Saga | Survival |
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Matchmaking |
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Difficulty |
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Saga Bosses | Yes, all three (Wolfmancer Fenrir, Doomhowler Fenrir, Jormungandr, Surtr) | Yes, all three (Wolfmancer Fenrir, Doomhowler Fenrir, Jormungandr, Surtr) |
Fimbulwinter | Fimbulwinter begins at Day 14, but can survive as long as you can during the endless night. | No Fimbulwinter. Endless until you cannot survive any longer. |
Day Length | 10 minutes | 20 minutes |
Day Max | Technically Fimbulwinter presents a challenge and "end game", but you can survive as long as possible for more XP | Unlimited. Achievement when you reach day 100 |
Season XP | Season XP drops | Season XP drops |
Ending the Game | Exit via the Bifröst to earn Golden Horns | No Bifröst, instead, survive until you can't anymore or use the "Abandon World" button |
Mode-Specific Achievements[1] |
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Classes / Blessings |
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Village | The Seed of Yggdrasil is surrounded by walled base with NPCs who provide services to build Armor, Weapons, Consumables and Tools | Construct your own village and stations |
Quest Fragments | Complete Quests from the Quest Board to earn fragments | Construct your own with the Artifact Altar |
Enemies |
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- ↑ First nine based on Tribes of Midgard forum post
Pages in category "Modes"
The following 3 pages are in this category, out of 3 total.