Content collect

!This page is just to collect the first content from gameplay videos. Delete the page, when no longer needed!

Resources
May need the following categories: Category:Materials (Resources) and Category:Consumables (Food) Wood resources
 * Ashes
 * Butterbur Leaves
 * Butterbur Roots
 * Maple Sap
 * Pine Cone
 * Pine Needles
 * Pink Bark
 * Spruce Needles
 * Sticks
 * Wood

Stone resources
 * Amethyst
 * Aquamarine
 * Flint
 * Garnet
 * Iron Ore
 * Magnetite
 * Sapphire
 * Silver
 * Stone

Potion creation
 * Henbane Nectar
 * Kingcup Nectar
 * Mead Spices
 * Mushroom Oil
 * Rowan Berries

Potions
 * Bitter Medicine Potion
 * Bloodsoap Potion
 * Fool's Ale Potion
 * Morning Recovery Potion

Special objects
 * Eye of the Lindworm
 * Frost Giant Jaw
 * Fire Giant Horn
 * Heart of Winter

Misc Name (obtained from)
 * Bones
 * Grass
 * Leather
 * Life Force (resources and corpses)
 * Seaweed (Seaweed Cluster)
 * Silk Cloth
 * Souls
 * Wool

Plants etc. (sources for resources): These do not need pages, but they may get them eventually. Name (drops)
 * Butterbur (Butterbur Leaves, Butterbur RootsWhen/How?)
 * Driftwood (Wood)
 * Garnet (Garnet); plant is called the same as the resource.
 * Grass Tuft (???)
 * Kingcup (Kingcup Nectar)
 * Aquamarine Rock (Aquamarine); the rock is actually called the same as the resource.
 * Stone Rock (Stone, Flint)
 * Iron Rock (Iron Ore)
 * Maple Tree (Wood, Maple Sap); called "Maple" during the pre-alpha.
 * Pine Tree (Wood, Pine Cone, Pine Needles)
 * Rowan Tree (Wood)
 * Wormwood (Sticks)

Bestiary
Bosses Lower creatures Animals
 * Hàlogi
 * Geirrod (Giant)
 * Deer

Weapons
(sorted by rarity, then alphabetically)

Axes
 * Villager Axe
 * Raider Axe
 * Skaði's Skeggöx
 * Gullveig's Skeggöx
 * Fornjót's Axe

Swords
 * Villager Sword
 * Hersir Sword
 * Serpent Tongue
 * Gullveig's Blade
 * Heimdallr's Hofuð

Hammers
 * Villager Hammer
 * Berserker Hammer
 * Múspelheim Maul
 * Seiðr Hammer

Tools

 * Flint Lumberaxe
 * Flint Pickaxe
 * Silver Lumberaxe
 * Silver Pickaxe

Other
Seidr Shield

Locations

 * Home
 * Seed of Yggdrasil
 * Shrine (used to teleport to places)
 * Bright Forest
 * Land of Pools
 * Ash Beach
 * Smoky Highland

NPCs

 * Dagny the Seeress
 * Steinar the Blacksmith
 * Borghild the Tailor
 * Ölvir the Brewer
 * Reginn the Enchanter
 * Hreiðmarr the Sorcerer
 * Fáfnir the Ironworker

Stats
These could be listed on the Vikings page.
 * Weapon
 * Shield
 * Armor

Concepts
Most if not all can be uploaded. Be sure to add.
 * https://twitter.com/tribesofmidgard/status/1033625208089964544 Terrain and Viking I (Terrain I) File:Tribes of Midgard concept.jpg
 * https://twitter.com/tribesofmidgard/status/1033851626862329856 Barren landscape with rocks (Terrain II)
 * https://twitter.com/tribesofmidgard/status/1034576495476465664 'unfriendly shadow-things'
 * https://twitter.com/tribesofmidgard/status/1035301185983524864 Unsunken Viking (Bestiary)
 * https://twitter.com/tribesofmidgard/status/1036388378500059138 Terrain and Viking II (Terrain III)
 * https://twitter.com/tribesofmidgard/status/1044268748763484160 Plants I
 * https://twitter.com/tribesofmidgard/status/1046188638474833920 Items
 * https://twitter.com/tribesofmidgard/status/1055457722387316736 Pieces of a viking ship
 * https://twitter.com/tribesofmidgard/status/1057383149976674304 Dark Elf hole
 * https://twitter.com/tribesofmidgard/status/1059573585797361664 Houses
 * https://twitter.com/tribesofmidgard/status/1060228903237750784 Old terrain concept art (Terrain IV)
 * https://twitter.com/tribesofmidgard/status/1065734196377866241 Dark Elves I (Bestiary)
 * https://twitter.com/norsfell/status/1065980043900403712 Dark Elves II
 * https://twitter.com/tribesofmidgard/status/1066027120793698304 Driftwood on Ash Beach
 * https://twitter.com/tribesofmidgard/status/1067476678233022464 Lore stories I
 * https://twitter.com/tribesofmidgard/status/1067794004971003905 Gullveig Pyre
 * https://twitter.com/tribesofmidgard/status/1068563825581047808 Dark Elves III
 * https://twitter.com/tribesofmidgard/status/1073344348786450432 ? (Bestiary)
 * https://twitter.com/tribesofmidgard/status/1081202353565519874 ? (Bestiary)
 * https://twitter.com/tribesofmidgard/status/1083014294021857280 Plants II
 * https://twitter.com/tribesofmidgard/status/1083784118645739526 Werewolf (Bestiary)
 * https://twitter.com/tribesofmidgard/status/1085188624876920833 Unsunken ruins
 * https://twitter.com/tribesofmidgard/status/1085596049903886337 A building in the village
 * https://twitter.com/tribesofmidgard/status/1086683221507653632 Viking statues
 * https://twitter.com/norsfell/status/1088563202001129474 Art direction blog post
 * https://twitter.com/tribesofmidgard/status/1089582320665968640 Early environment concept art (Terrain V)
 * https://twitter.com/tribesofmidgard/status/1090415058063118337 Village I, lay-out
 * https://twitter.com/tribesofmidgard/status/1090669489195282432 Helthlings (Bestiary)
 * https://twitter.com/tribesofmidgard/status/1091085832373616641 Seed of Yggdrasil
 * https://twitter.com/tribesofmidgard/status/1092798773460434947 Equipment sketches
 * https://twitter.com/tribesofmidgard/status/1093523540706553856 A nice moment overlooking the stream at dusk (Terrain VI)
 * https://twitter.com/tribesofmidgard/status/1094238505750867969 Exploration (Terrain VII)
 * https://twitter.com/tribesofmidgard/status/1095018128923418624 Interview with 3D artist Bryan
 * https://twitter.com/tribesofmidgard/status/1095335476221771777 Waterfalls I (Terrain VIII)
 * https://twitter.com/tribesofmidgard/status/1096467682512257026 Reflection of the sky (Terrain IX)
 * https://twitter.com/tribesofmidgard/status/1097147410973949954 Village II
 * https://twitter.com/tribesofmidgard/status/1102990671223365632 Dark Elves IV, with a bow.
 * https://twitter.com/tribesofmidgard/status/1103308009571262464 Helthlings II
 * https://twitter.com/tribesofmidgard/status/1105219356672303105 Biome border (Terrain X)
 * https://twitter.com/tribesofmidgard/status/1106192014809419783 Waterfalls II (Terrain XI)
 * https://twitter.com/tribesofmidgard/status/1111380082596020224 River edge (Terrain XII)
 * https://twitter.com/tribesofmidgard/status/1112035264677974016 'something wicked' (Bestiary)
 * https://twitter.com/tribesofmidgard/status/1116787822046908419 Troll (NPC)
 * https://twitter.com/tribesofmidgard/status/1121412312689254402 Deer (Bestiary)
 * https://twitter.com/tribesofmidgard/status/1122652479873851394 Legendary Armour set
 * https://twitter.com/tribesofmidgard/status/1122976390939324416 Waterfalls III (Terrain XII)
 * https://twitter.com/tribesofmidgard/status/1123269288079572993 Fire sword (Weapons)
 * https://twitter.com/tribesofmidgard/status/1124063555983224833 Minerals
 * https://twitter.com/tribesofmidgard/status/1124311406420090883 'Sneek-peak at beta content'
 * https://twitter.com/tribesofmidgard/status/1125036176778366976 Stream with 3D artist Bryan
 * https://twitter.com/tribesofmidgard/status/1125189186934509569 'Beta addtions', but Alpha screenshot
 * https://twitter.com/tribesofmidgard/status/1128050031225753600 Mushrooms. Something happens to them at night.
 * https://twitter.com/tribesofmidgard/status/1129020677342736384 A few silhouettes of our next Giant
 * https://twitter.com/tribesofmidgard/status/1129747214190776320 Werewolf, but duplicate image.
 * https://twitter.com/tribesofmidgard/status/1130577686424838144 Terrain (Terrain XIII)
 * https://twitter.com/tribesofmidgard/status/1130944101317267464 Heart of the Winter in the Glacier Biome.
 * https://twitter.com/tribesofmidgard/status/1131560160533524480 Fortifications
 * https://twitter.com/tribesofmidgard/status/1132030690667749376 'fire viking'
 * https://twitter.com/tribesofmidgard/status/1132290221033181190 Plants. Dead plants.
 * https://twitter.com/tribesofmidgard/status/1134093353124073475 Plants. Tree on floating island.
 * https://twitter.com/tribesofmidgard/status/1134501799170363393 The Gates are open I. Watterfalls IV (Terrain XIV)
 * https://twitter.com/tribesofmidgard/status/1140680645435416579 Bitter Medicine Potion (Rowan Berries, Kingcup Nectar, Birchwater, Henbane Nectar)
 * https://twitter.com/tribesofmidgard/status/1141043009171202050 Liquid Runes Mana Potion (Yew Poison, Lightning Residue, Spruce Tip Syrup, Birch Water)
 * https://twitter.com/tribesofmidgard/status/1141783193512796160 Morning Recovery Potion (Maple Sap, Seaweed
 * https://twitter.com/tribesofmidgard/status/1144664312918630400 The Gates are open II. Closed Alpha 3
 * https://twitter.com/tribesofmidgard/status/1154427956590239744 Winter effect.
 * https://twitter.com/tribesofmidgard/status/1155549679809171456 The Gates are open III. Open Beta 1.

Steam

 * https* //steamuserimages-a.akamaihd.net/ugc/954109751896420498/A7746D4F76D7BA38F5AEFD8ADD5B74219BFA9C2A/ Map in Alpha

Weekly updates
Even more VFX, because can you have enough really?
 * Improve Hit and Death reactions and rework loot system
 * River generation and biome integration
 * New concept art and modelling armour sets
 * Making all kinds of VFX in the Village
 * Practicing our presentation for DemoNight
 * Planning our booth for PAX East
 * Make the longhouse in your Village a place of healing
 * Update Settings Menu
 * Make Midgard more beautiful (material fixes, decorative props, river improvements, and... a new biome on the way!)
 * Design documents and concept art for new resources
 * Preparing our press release
 * Modelling and animating some new bad guys
 * Balancing new enemies and preparing resources for the next biome
 * Starting to plan out our sound needs
 * Animating new attack combos that feel ok
 * Making all the VFX we could possibly need ever
 * Cleaning up the mini-map for optimal pathfinding
 * Prepping our look for PAX East and ordering booth props
 * Concept art for Points of Interest, a new helthing, and underclothes for our Vikings
 * Updating values related to our enemy NPCs
 * Animations for new attack combos
 * Investigating travel logistics for PAX
 * Balancing materials and enemies
 * Giving our Vikings proper undergarments (equipment + durability = yikes, no clothes)
 * Making the Longhouse a place of healing. Literally.
 * Adding in even more attack VFX
 * Preparing new marketing art and assets
 * Placing orders and organizing logistics for PAX
 * Modelling new resources and armours
 * Can you have enough VFX? We don't think so
 * Texture new pieces of our latest biome
 * Bug fixes until the end of time, basically
 * Getting the carnet finalized for PAX
 * QA & bug fixes
 * Concept art for Giant traps
 * Adding in the new armour sets
 * Bryan doing VFX wizardry, as always
 * Drafting emails, press release, video content ahead of GDC and PAX
 * Reapplying for the carnet
 * Capture video with new features for promotional use
 * Fixing bugs until the gods tell us to stop
 * Organize logistics for PAX East travel
 * Bryan is taking a break from VFX to do some modelling!
 * Not working on the carnet, because it was finally approved!
 * Last-minute shopping for PAX
 * Preparing the build for PAX
 * Sending out booth invite emails to press and influencers
 * Preparing some new behind-the-scenes videos
 * Bryan appears to be modelling a new enemy NPCs this week!
 * Set up our booth in Boston, introduce our lil' co-op Viking game to the east coast.
 * Modelling some new chilly armour.
 * Reviewing design for resources and a new mysterious weapon...
 * Finding bugs and QA testing that they are gone for good.
 * Reassembling our studio after our busy event weeks.
 * Bug fixes from new discoveries made a PAX East.
 * Game mechanics research for new POIs and fortifications.
 * Integrating new armour sets!
 * Catching up on all your lovely comments about our game.
 * VFX and integration for new Troll NPC
 * Experimenting with new biome textures
 * Preparing to have hundreds of new players in the game!
 * Design meetings about new content and features
 * There have been a few rumours going around the studio about a new Giant as well? But I don't know anything about that, nope.
 * Designing new resources and materials for crafting
 * Designing consumables tab UI + controls
 * Implementing Village fortifications
 * Assessing new biome integration and generation
 * Texturing the heck out of some new creatures
 * Animating new weapon (hammer!)
 * Investigating Save Game options
 * Bug fixes, always
 * Integrating new consumables and creatures
 * Updating menus and UI
 * Generating traps in the world
 * Creating concept art for new resources, traps and fortifications
 * Also of notea new NPCs has arrived in the Village! Stay tuned...
 * Narrative design research and meetings
 * Updating Day & Night Cycle duration
 * Preparing localization tools
 * Integrating Skills for the hammers
 * Show dropped loot after a player dies
 * AI for new creatures
 * Making design documents for environmental narrative and lore elements
 * Revamping shield interactions in combat
 * Modelling and texturing Fortification Wall
 * VFX for Hammer Skills and combo
 * Tweaking the burn zone trap
 * Fixing bugs! For the rest of our lives maybe!
 * Restructuring the main menu to have more information
 * Writing entries for the codex and NPCs lines
 * Making new Fire Giants VFX
 * Creating concept art for some special bad guys
 * Doing bug fixes for dead loot
 * Refining the Save Game Conditions for each World
 * Drawing concepts for different bosses in the world
 * Designing new creatures, items, difficulty Settings and the drop system
 * Refining the VFX of the current Giants and the Troll
 * Working on implementing the Cosmetics in the game
 * Some various tweaks, stabilization of the dedicated servers and bug fixes like usual
 * Working on a smaller Troll and Dark Elf Sorceress
 * Concept and mod for new faces and hair options
 * New VFX/SFX for the Gates, Giants, and Consumables
 * Refining the ability to Save your World Game progress
 * Testing server performance for Alpha weekend
 * Lots of bug fixes and improvements!
 * Reminder that Tribes holds up to 10 players in one Village, so gather your tribe and send them over to the newsletter to join in!
 * Logo being too loud on start up
 * Getting stuck on the Village shrine/rocks
 * Lag increasing over number of days
 * helthings hanging around during the day
 * Servers missing from the list
 * Healer waiting time
 * The need for shared loot/dropping loot
 * Revising collision to avoid getting stuck on objects
 * Working on save game conditions
 * Researching Skill Tree and skill points system
 * Fixing resource respawn issues
 * Fixing lag spike upon resource collection
 * Revising the FAQ section for the game
 * Continuing work on new face and hair options
 * Fixing issues related to the Join Flow and Lag
 * Working on an intro/outro sequence
 * Creating a medium-sized potion
 * Adjusting game balance according to feedback
 * Designing a dialogue system
 * Working on various animation improvements
 * Continuing improving the Save Game
 * Creating Landmarks for the World
 * Revising the Level Design of the different Camps
 * Finishing 3D Modeling the Witch
 * Adding Item Drop ability
 * Adding more landmarks (including statues) and Camps
 * Adding VFX for chests and Troll attacks
 * Integrating new faces and hair
 * Designing display of player list/world name in-game
 * Adjusting Consumables to show amount of HP earned
 * Adjusting Volva's area of healing
 * Tweaking weapon combat feel
 * Refining Save Game conditions
 * Fixing various bugs (ie. underground respawn)
 * Fixed and added Fire Traps!
 * Adding female deers and Nightshift Deers
 * Revamping fist combo animation
 * Designing the intro storyboard
 * Adding landmarks to the world and Village
 * Adjusting the roll mechanic
 * Creating new Troll Camps
 * Fixing various bugs for Closed Alpha
 * Getting stuck on Village shrine
 * Never-ending Gate resource depositing noise
 * Night environment not displaying
 * enemies appearing suddenly
 * New attack for the Fire Giants (Hálogi)
 * Designing player list with map legend
 * Updating loot drop according to biome
 * Improving attack feel and shield defense
 * Integrating a new creature, the gnome
 * Creating an introductory cutscene
 * Making the Beta trailer
 * Modelling/Texturing 2 new resources (Flint + Sticks)
 * Designing a new Fortification Type for Village (Watchtower)
 * Revising equipment durability
 * Adjusting arrow dynamics and distance for Elves
 * Testing out new Troll animations
 * Integrating Harvesting Tools
 * shield Working on shield block and enemy targeting
 * Adjusting Giant Spawn system
 * Various bug fix (ie. creatures suddenly appearing) and VFX improvement
 * Integrating New Fire Giants animations
 * Integrating New Troll animations
 * Working on the Intro sequences
 * Texturing and integrating the Purple Goblin
 * Updating Troll Loot
 * Updating helthing visuals and animations
 * Revised Timing of the Giant Alert
 * Enabling auto-equip when crafting items
 * Night Shift VFX and other various VFX
 * Various Pre-Beta Bug Fixes
 * Giant being stuck when spawning
 * Fatal Error warnings crashing the game
 * Server crashing randomly for all Players
 * Game experience not suited for Solo Play
 * Giant arriving too early to attack the Village
 * Finalising the Intro sequences
 * Revising the design of the Skill Tree
 * Refining the Winter Effect on the Environment
 * Improving the Controller Support for the Menus
 * Investigating and fixing the random Server Crash
 * Adding a delay whenever a Giant spawns and respawns
 * Adding new VFX for Shrine Teleportation and Giant Attacks
 * Investigating and fixing the Giant Path Issues when spawning
 * Designing new Potion Types
 * Creating a new Ruin for the World
 * Integrating new Giant Village Attacks
 * Developing new Spells for new Weapons
 * Designing new Tutorial for the Beginning
 * Implementing various small VFX for the Characters
 * Developing the User Interface of the Tech Tree Menu
 * Developing the new XP System for player Progression
 * Setting up the |Gamepedia and the Indie DB pages for the Game
 * Creating a new Camp for the Goblins and revising the Troll Camp
 * Texturing new equipment and adding new Icons for different Items
 * Texturing new armor Sets
 * Implementing the Emotes System
 * Animating some of the new Weapon Spells
 * Making the VFX for the new Weapon Spells
 * Revising the Design of the Difficulty Settings
 * Creating a new Camp for Goblins in the Desert
 * Preparing for the BostonFIG on September 14th
 * Implementing different player Skills for the Tech Tree
 * Texturing the different Wolves for each of the Biomes
 * Conceptualizing & 3D Modeling the Community Chest
 * Fixing the Durability issue being active on Weapon Spells