Upcoming features


 * See also: Version history.

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Beta 3
Content planned for Beta 3.

Weekly Update - October 2nd, 2019


 * Integrating Magical Explosive Barrels
 * Continuing integrating new Creatures
 * Modeling new Camps for the Land of Pools
 * Taking notes of all Balancing Changes for OB3
 * Animating the new Merchants featured in the World
 * Continuing making Concept Art of Lindworm Creature
 * Starting modelling the New Merchants and their Stations
 * Modifying the Generation Logic to relate Biome Levels to Elevation
 * Continuing implementing the Auto-Equip on Tool/Shield/Weapon Break
 * Fixing various Bugs related to Controller Menus, Community Chest & Day Cycle

Weekly Update - September 25th, 2019


 * Animating the new Minion Boss
 * Adding new Spells for Creatures
 * Concept Art for new Dwarf NPCs
 * Researching ability to Kick Players
 * Modelling the Unsunken Javelin Vikings
 * Implementing a Command (Ping) System

Beta 2
Content planned for Beta 2.

Concept Art - August 21, 2019.
 * Sanctuary Rune

Weekly Update - August 21, 2019.
 * Creating the Icons of the Difficulty Settings.
 * Balancing the new Player Skills of the Tech Tree.
 * Meeting up with various Contacts at Gamescom.
 * Ordering new Pins for incoming Game Conventions.
 * Creating the Icons of the new Player Skills of the Tech Tree.
 * Creating the Icons of the new Cosmetic Items and Categories.
 * Continuing on Texturing the different Wolf for each of the Biomes.
 * Continuing on Creating new Camps for the Goblins & Trolls for various Biomes.
 * Creating VFX for various Potion Effects, Wolf Attacks, Weapon Spells & Player Skills.
 * Investigating and fixing different issues linked to Emotes, Menus, Creatures & Inventory.

Weekly Update - August 14, 2019.
 * Texturing new Armour sets.
 * Implementing Emote system.
 * Animating new Weapon spells.
 * Revising design for Difficulty settings.
 * Texturing Wolves for different Biomes.
 * Implementing Player skills for Tech Tree.

Weekly Update - August 7, 2019.
 * Designing new Potion Types.
 * Integrating new Giant Village Attacks.
 * Developing new Skills for new Weapons.
 * Developing the UI of the Skill Tree Menu.
 * Developing the new XP System.
 * Creating a new Camp for the Goblins.

Weekly Update - July 31, 2019.
 * Finalizing the intro sequence.
 * Revising design of the Skill Tree.
 * Refining the Winter Effect.
 * Improving Controller Support.
 * Investigating and fixing the random server crash.